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Dataset Information

An Escape Game on University Students' Mental Health During the COVID-19 Pandemic: Cocreation Study.


ABSTRACT:

Background

The COVID-19 pandemic has had a severe impact on students' mental health. Interventions are needed to promote their psychological well-being and prevent mental illnesses in the aftermath of this unprecedented situation. Digital escape games can be an effective tool to support students' mental health. A cocreation approach can improve the acceptability of these interventions by involving different stakeholders (eg, end users, game designers, and health professionals) to obtain audience-specific games.

Objective

This study aims to describe the process of testing and optimizing the game "EscapeCovid" on students' mental health, to serve as a model for the cocreation of future similar interventions.

Methods

The PRODUCES (Problem, Objective, Design, End Users, C

SUBMITTER: Labrosse D 

PROVIDER: S-EPMC10985612 | biostudies-literature | 2024 Mar

REPOSITORIES: biostudies-literature