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ABSTRACT: Purpose
The purpose of this study was to develop and validate RetinaVR, an affordable, portable, and fully immersive virtual reality (VR) simulator for vitreoretinal surgery training.Methods
We built RetinaVR as a standalone app on the Meta Quest 2 VR headset. It simulates core vitrectomy, peripheral shaving, membrane peeling, and endolaser application. In a validation study (n = 20 novices and experts), we measured: efficiency, safety, and module-specific performance. We first explored unadjusted performance differences through an effect size analysis. Then, a linear mixed-effects model was used to isolate the impact of age, sex, expertise, and experimental run on performance.Results
Experts were significantly safer in membrane peeling but not when controlling for
SUBMITTER: Antaki F
PROVIDER: S-EPMC10996990 | biostudies-literature | 2024 Apr
REPOSITORIES: biostudies-literature