Ontology highlight
ABSTRACT: Background
Virtual reality (VR) modules are commonly used for health care training, such as adult advanced cardiac life support (ACLS), due to immersion and engagement. The metaverse differs from current VR serious gaming by enabling shared social connections, while current VR modules focus on computer-based content without social interaction. Educators in the metaverse can foster communication and collaboration during training sessions.Objective
This study aimed to compare learning outcomes of VR-based, machine-guided training with educator-guided, VR-based training in the metaverse environment.Methods
A total of 62 volunteered students from Acibadem Mehmet Ali Aydinlar University Vocational School for Anesthesiology were randomly divided into 2 groups of 31 partic
SUBMITTER: Kitapcioglu D
PROVIDER: S-EPMC11339586 | biostudies-literature | 2024 Aug
REPOSITORIES: biostudies-literature