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ABSTRACT: Background
Serious games (SGs) have emerged as engaging and instructional digital simulation tools that are increasingly being used for military medical training. SGs are often compared with traditional media in terms of learning outcomes, but it remains unclear which of the 2 options is more efficient and better accepted in the process of knowledge acquisition.Objective
This study aimed to create and test a scenario-based system suitable for enhancing rescue reasoning skills in tactical combat casualty care.Methods
To evaluate the effectiveness of the SGs, a randomized, observational, comparative trial was conducted. A total of 148 members from mobile medical logistics teams were recruited for training. Pre- and posttraining assessments were conducted using 2 diffe
SUBMITTER: Zhu S
PROVIDER: S-EPMC11347892 | biostudies-literature | 2024 Aug
REPOSITORIES: biostudies-literature