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ABSTRACT: Background
Restoring hand and finger function after a traumatic hand injury necessitates a regimen of consistent and conscientious exercise. However, motivation frequently wanes due to unchallenging repetitive tasks or discomfort, causing exercises to be performed carelessly or avoided completely. Introducing gamification to these repetitive tasks can make them more appealing to patients, ultimately increasing their motivation to exercise consistently.Objective
This study aims to iteratively develop a serious virtual reality game for hand and finger rehabilitation within an appealing and engaging digital environment, encouraging patient motivation for at least 2 weeks of continuous therapy.Methods
The development process comprised 3 distinct stages, each of which wa
SUBMITTER: Bressler M
PROVIDER: S-EPMC11387912 | biostudies-literature | 2024 Aug
REPOSITORIES: biostudies-literature