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Dataset Information

Comparison of Virtual Reality Exergames and Nature Videos on Attentional Performance: A Single-Session Study.


ABSTRACT:

Background/objectives

This study aimed to investigate the acute effects of a single session of a VR exergame (Beat Saber) and a VR nature video (Ireland 4K) on attentional performance, using the Flanker and Attentional Blink (AB) tasks. The objective was to assess whether these VR interventions could enhance attentional control, as measured by improvements in response times and accuracy.

Methods

A total of 39 psychology students, aged 19-25, were randomly assigned to one of three groups: VR exergame, VR nature video, or control. Participants completed the Flanker and AB tasks before and after the intervention. A repeated measures design was employed to analyze changes in response times and accuracy across pre- and post-test sessions.

Results

The study revealed

SUBMITTER: Rodriguez-Rodriguez E 

PROVIDER: S-EPMC11506412 | biostudies-literature | 2024 Sep

REPOSITORIES: biostudies-literature