Ontology highlight
ABSTRACT: Background
Immersive virtual reality has the potential to motivate and challenge patients who need and want to relearn movements in the process of neurorehabilitation.Objective
The aim of this study was to evaluate the feasibility and user acceptance of an innovative immersive virtual reality system (head-mounted display) used in combination with robot-assisted gait training in subjects suffering from neurological diseases.Methods
Fifteen participants suffering from cerebrovascular accident or spinal cord injury completed a single session of immersive virtual reality using a head-mounted display during a Lokomat® gait session. Training parameters and safety indicators were collected, and acceptance was investigated among participants and therapists.Re
SUBMITTER: Munari D
PROVIDER: S-EPMC11506603 | biostudies-literature | 2024 Oct
REPOSITORIES: biostudies-literature