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ABSTRACT: Background
Regular moderate-vigorous intensity exercise is recommended for adults as it can improve longevity and reduce health risks associated with a sedentary lifestyle. However, there are barriers to achieving intense exercise that may be addressed using virtual reality (VR) as a tool to promote exercise intensity and adherence, particularly through visual feedback and competition. The purpose of this work is to compare visual feedback and competition within fully immersive VR to enhance exercise intensity and user experience of exercise for young adults; and to describe and compare visual attention during each of the conditions.Methods
Young adults (21-34 years old) bicycled in three 5 min VR conditions (visual feedback, self-competition, and competition against others
SUBMITTER: Palmieri JL
PROVIDER: S-EPMC11548122 | biostudies-literature | 2024 Oct
REPOSITORIES: biostudies-literature