A method to "gamify" exposure to vegetable flavor and its potential influence on liking.
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ABSTRACT: Unpleasant flavor is a commonly stated reason for avoiding vegetables. However, repeated exposure to flavors, even unpleasant vegetable flavors, improves acceptability. Yet, increasing exposure to vegetables is difficult, as vegetables can be less convenient, available, and affordable than other foods. This study describes a method to circumvent these barriers to repeated flavor exposure. We designed a game with vegetable- or control-flavored gummies, where players (N = 34) were challenged to identify the flavors over 2 weeks. One round was played per day, and the questions and gummies were designed to make it harder to identify the flavors as the game progressed. At screening, qualified subjects needed to consume <2.5 servings of nonstarchy vegetables per day as well as dislike at
SUBMITTER: Davis LA
PROVIDER: S-EPMC11561783 | biostudies-literature | 2024 Sep
REPOSITORIES: biostudies-literature
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