Ontology highlight
ABSTRACT: Background
Adolescence is a critical developmental stage that is particularly vulnerable to the initiation of tobacco use. Despite the well-documented health risks associated with tobacco use, it remains prevalent among adolescents. Games for health are a promising strategy for tobacco prevention, using experiential and social learning theories to enhance engagement and improve behavior change.Objective
This pilot study aims to (1) compare the social game-based program Storm-Heroes to a nonsocial program regarding adolescents' personal and social experiences and (2) examine how these experiences predict higher tobacco knowledge and perceived risks of vaping and conventional tobacco use.Methods
In a cluster-randomized comparative design, 4 after-school sites (N=79 ad
SUBMITTER: Khalil G
PROVIDER: S-EPMC11576604 | biostudies-literature | 2024 Nov
REPOSITORIES: biostudies-literature