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ABSTRACT: Background
Virtual reality (VR) is increasingly being used in higher education for clinical skills training and role-playing among health care students. Using 360° videos in VR headsets, followed by peer debrief and group discussions, may strengthen students' social and emotional learning.Objective
This study aimed to explore student-perceived usability of VR simulation in three health care education programs in Norway.Methods
Students from one university participated in a VR simulation program. Of these, students in social education (n=74), nursing (n=45), and occupational therapy (n=27) completed a questionnaire asking about their perceptions of the usability of the VR simulation and the related learning activities. Differences between groups of students were exam
SUBMITTER: Mork G
PROVIDER: S-EPMC11615562 | biostudies-literature | 2024 Nov
REPOSITORIES: biostudies-literature