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Dataset Information

Stroke survivor and caregiver experiences of virtual reality gaming to promote social participation: A qualitative study.


ABSTRACT:

Background

Virtual reality (VR) gaming is a promising technology that can be applied in stroke rehabilitation to increase survivors' social engagement, though its optimal usage and effects on stroke recovery are not fully understood. This qualitative study aimed to investigate stroke survivors' and caregivers' perspectives of VR-based gaming rehabilitation modules for supporting post-stroke recovery and social participation.

Methods

Twenty-eight participants (18 stroke survivors and 10 caregivers) were recruited through purposive sampling from acute hospitals in Hong Kong. Two rounds of semi-structured interviews were carried out, with the first round exploring participants' previous knowledge of VR, views about its relevance to stroke rehabilitation, and expected benefits.

SUBMITTER: Lo SHS 

PROVIDER: S-EPMC11654930 | biostudies-literature | 2024

REPOSITORIES: biostudies-literature