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Dataset Information

Factors influencing virtual reality use in paediatric acquired brain injury upper limb rehabilitation: a qualitative study.


ABSTRACT:

Objective

Upper limb movement difficulties in children with acquired brain injury (ABI) result in longer recovery times compared with lower limb. Intensive neurorehabilitation promotes a good long-term functional outcome. Virtual reality (VR) and video game technologies are invaluable adjuncts to traditional neurological rehabilitation as they help to motivate, engage and gain children's compliance in goal-directed therapy. However, this technology is not routinely used in the National Health Service, UK; it requires embedding to benefit children and their families. VR implementation in rehabilitation practice requires development. The associated influencing factors require further exploration before routine use can be established. This project aimed to understand the factors influ

SUBMITTER: Rathinam C 

PROVIDER: S-EPMC11751983 | biostudies-literature | 2025 Jan

REPOSITORIES: biostudies-literature