Enhancing social functioning using multi-user, immersive virtual reality.
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ABSTRACT: Rates of loneliness and other forms of social disconnection have been increasing worldwide. Prior studies have suggested that brief behavioral interventions can teach skills that may improve social functioning and connection but, currently, access to such interventions is limited. One previously untested approach for addressing this gap is to teach these skills using immersive, multi-user virtual reality (VR). To measure the feasibility of this approach, 33 young adults experiencing social discomfort were enrolled in a study of a VR-based application called Reconnecting with Ourselves and Others in virtual Meetings (ROOM), which delivered a previously validated, mindfulness-based intervention. Satisfaction ratings, qualitative feedback, and quantitative measures of aspects of social functi
SUBMITTER: Holt DJ
PROVIDER: S-EPMC11754853 | biostudies-literature | 2025 Jan
REPOSITORIES: biostudies-literature
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