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ABSTRACT: Purpose
Virtual reality (VR) has emerged as a pivotal tool for studying balance and postural control mechanisms, leveraging unpredictable visual disturbances that dynamically challenge visuomotor processing. However, the quantity and quality of information available in the visual field may differ between VR systems, potentially introducing conflict with the intended perturbation inputs. Consequently, the extent to which a VR system used in a visual perturbation paradigm influences its ability to elicit compensatory gait behaviors remains unclear. Here we investigate the impact of (1) VR display modality and (2) the direction of visual perturbations on spatiotemporal gait parameters and measures of stability in VR.Methods
Participants were tasked with maintaining steady-stat
SUBMITTER: Wilson EB
PROVIDER: S-EPMC11844080 | biostudies-literature | 2025 Feb
REPOSITORIES: biostudies-literature