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Dataset Information

Extending the game immersion questionnaire to online users.


ABSTRACT:

Introduction

The Game Immersion Questionnaire (GIQ) serves as a tool for evaluating immersion within the realm of online gaming. Immersion is a crucial psychological state experienced by users interacting with digital environments, influencing their engagement, engrossment, and total involvement. While the original GIQ was structured around seven first-order factors and three second-order factors, its applicability beyond gaming contexts remains unexplored. This study extends the GIQ to capture the immersion experiences of a more expansive cohort of online users beyond gamers.

Methods

The extended GIQ was administered to a cohort of active internet users from Latvia (n = 227), aged 13 to 65 (M = 26.6, SD = 8.4), with 53.7% identifying as female, 33% as male, and 13.2%

SUBMITTER: Dombrovskis V 

PROVIDER: S-EPMC11850392 | biostudies-literature | 2025

REPOSITORIES: biostudies-literature