Ontology highlight
ABSTRACT: Background
The prevalence of mental disorders among children and youth has significantly increased, with rising rates of anxiety, depression, and other psychological disorders globally. Despite the widespread adoption of cognitive behavioral therapy (CBT) as a standardized treatment for various mental disorders, its efficacy can be constrained due to limited patient engagement, lack of commitment, and stigma, all challenges pronounced among children and youth. In this context, extended reality (XR) technologies (including virtual, augmented, and mixed reality) have emerged as innovative therapeutic tools offering immersive and engaging environments to overcome the limitations of traditional CBT.Objectives
This protocol aims to outline the methodology for conducting a system
SUBMITTER: Li M
PROVIDER: S-EPMC11884679 | biostudies-literature | 2025
REPOSITORIES: biostudies-literature