Ontology highlight
ABSTRACT: Background
Although technology is rapidly advancing in immersive virtual reality (VR) simulation, there is a paucity of literature to guide its implementation into health professions education, and there are no described best practices for the development of this evolving technology.Objective
We conducted a qualitative study using semistructured interviews with early adopters of immersive VR simulation technology to investigate use and motivations behind using this technology in educational practice, and to identify the educational needs that this technology can address.Methods
We conducted 16 interviews with VR early adopters. Data were analyzed via directed content analysis through the lens of the Unified Theory of Acceptance and Use of Technology.Results
SUBMITTER: Talan J
PROVIDER: S-EPMC11922489 | biostudies-literature | 2025 Mar
REPOSITORIES: biostudies-literature