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ABSTRACT: Objective
This study sought to evaluate the effectiveness of a serious game, that embeds cognitive bias modification for interpretation (CBM-I), in altering the negative interpretive bias of early aged adolescents diagnosed with Attention-Deficit/Hyperactivity Disorder, Autism Spectrum Disorder, and Specific Learning Disorders. The difficulties that adolescents with neurodevelopmental disorders (NDDs) experience navigating the social nuances of everyday environments make them prone to the cognitive biases that lead to the development of negative thought patterns. Directly tackling the biased interpretive processes that give rise to negative thinking may be effective in reducing negative bias and mental health problems.Method
Minds Online, a 10-episode 3-D animated serious g
SUBMITTER: Stewart S
PROVIDER: S-EPMC11932302 | biostudies-literature | 2025 Feb
REPOSITORIES: biostudies-literature