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ABSTRACT: Background
As a major cause of disability worldwide, stroke affects about 80% of survivors with upper limb (UL) motor dysfunction, significantly impairing their quality of life. Virtual reality (VR) has been recognized as an innovative rehabilitation tool; however, the effectiveness of VR systems with different immersion modalities is still uncertain. This systematic review and network meta-analysis (NMA) aims to evaluate the comparative effectiveness of intervention measures, including non-immersive gaming consoles, immersive VR (IVR), non-immersive VR (NIVR), and conventional therapy (CT) on upper limb motor function in stroke rehabilitation.Materials and methods
A systematic search of PubMed, Embase, Cochrane Library, and Scopus identified randomized controlled trials (R
SUBMITTER: Zhang J
PROVIDER: S-EPMC11996652 | biostudies-literature | 2025
REPOSITORIES: biostudies-literature