Ontology highlight
ABSTRACT: Background
The COVID-19 pandemic and the protracted lockdowns have heavily impacted university students' mental health. Digital Escape Games represent a good means to reach students and propose them solutions for their psychological well-being.Objective
This study aimed to evaluate a cocreated digital Escape Game on students' mental health in the aftermath of the COVID-19 pandemic, called EscapeCovid Game. The evaluation of the effectiveness of this stand-alone intervention concerns mental health outcomes (mental health literacy, appraisal and change of beliefs about mental health, management of emotions, and development of coping strategies) and the appreciation and relevance of the game.Methods
A randomized controlled trial with pre- and posttest data collection (
SUBMITTER: Labrosse D
PROVIDER: S-EPMC12004027 | biostudies-literature | 2025 Apr
REPOSITORIES: biostudies-literature