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ABSTRACT: Background and aims
Affect has been shown to be associated with gaming disorder (GD), but little is known about how its temporal tendency may predict excessive gaming. We aimed to evaluate how affect intensity and fluctuations may predict gaming duration and risk of GD among adolescent gamers.Design
A longitudinal study with ecological momentary assessment (EMA) to collect participants' data at four time points throughout the day during a 14-day observation period.Setting
July and August 2023 in Hong Kong SAR, China.Participants
A total of 317 adolescents (37.2% female; Mage = 15.5) who self-identified as regular gamers.Measurements
The major measures were daily game time, GD (Internet Gaming Disorder Scale; IGDS9-SF) and affect intensity
SUBMITTER: Lo CKM
PROVIDER: S-EPMC12319641 | biostudies-literature | 2025 Sep
REPOSITORIES: biostudies-literature