Using digital escape rooms to enhance data analysis skills and student experience in a higher education human physiology module.
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ABSTRACT: Active and gamified teaching methods have garnered significant interest, with an increased demand for higher education institutions to enhance student engagement. One popular example of active learning is the escape room. Escape rooms are playful tools reported to increase students' key transferable skills, which are valuable for students to boost their employability. In recent years, a transition to "digital" computerised escape rooms has allowed participants similar experiences using significantly fewer resources compared to in-person modalities. In physiology, the ability to analyse and interpret data is vital and an intended learning outcome of physiology modules/units. However, many students possess limited experience or exhibit anxiety when conducting data analysis, which leaves them
SUBMITTER: Morgan N
PROVIDER: S-EPMC12423338 | biostudies-literature | 2025
REPOSITORIES: biostudies-literature
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