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ABSTRACT: Purpose
To investigate the luminance capacity and achievable threshold levels of commercially employed virtual reality (VR) devices for visual field testing.Methods
This two-part study included (1) a literature review of VR headsets used for perimetry with luminance data extracted from technical specifications in publications and manufacturers; and (2) empirical evaluation of three most employed VR headsets in the literature using a custom virtual testing environment.Results
Three most employed VR devices for visual field testing were Pico Neo, Oculus Quest, and HTC Vive. The maximum reported luminance was 250 cd/m2 for the HTC Vive Pro. Information on luminance measurement was not consistently available, reporting only handheld luminance meters. Empirical measureme
SUBMITTER: Lee C
PROVIDER: S-EPMC12449022 | biostudies-literature | 2025
REPOSITORIES: biostudies-literature