Designing, Developing, and Evaluating a Stakeholder-Informed Mobile App to Promote Physical Activity in Children.
Ontology highlight
ABSTRACT: Background: Prolonged sedentary behavior and associated obesity are recognized risk factors for poor health across the lifespan. Globally, data show that many children and adolescents aged 5 to 17 significantly increased their sedentary behaviors during the COVID-19 pandemic, failing to meet recommended physical activity levels and reporting increased smartphone use. While mobile devices and video games have been traditionally linked to physical inactivity, formats like exergaming, which combine gameplay with gross motor activity, offer potential to promote physical activity. However, many digital health tools for children are developed without incorporating feedback from key stakeholders and end-users (e.g., children, teachers, and guardians). Therefore, this paper, within the Walk
SUBMITTER: Papale O
PROVIDER: S-EPMC12469936 | biostudies-literature | 2025 Sep
REPOSITORIES: biostudies-literature
ACCESS DATA