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Gamification of Critical Care Medical Education: ICUlympics.


ABSTRACT: Background: Gamification in graduate medical education (GME) has been shown to enhance clinical training, and trainees positively perceive it, yet the evidence is limited in critical care medicine education. Objectives: To assess the educational impact on residents of the ICUlympics, a critical care medicine-based competition-style medical game series set with an initial classificatory phase (three days of one-hour critical care medicine-based games: Day 1: Kahoot!; Day 2: Kahoot! Reloaded; and Day 3: Under Pressure) and the follow-up "finals" (a final competition day among the top three performers: Day 4: Jeopardy!). Methods: We designed a single-center prospective pilot study. We first anonymously surveyed a cohort of residents who rotate in our intensive care unit a

SUBMITTER: Danckers M 

PROVIDER: S-EPMC12503049 | biostudies-literature | 2025 Sep

REPOSITORIES: biostudies-literature