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Dataset Information

Feasibility, Usability, and Effects of Leisure-Based Cognitive Training Using a Fully Immersive Virtual Reality System in Older Adults: Single-Arm Pretest-Posttest Pilot Study.


ABSTRACT:

Background

Cognitive training is an effective approach to support cognitive function in older adults. Incorporating meaningful leisure activities, such as gardening, may enhance both engagement and training outcomes. While fully immersive virtual reality (VR) offers ecologically valid and engaging environments that can further boost motivation, limited research has explored the combination of VR-based cognitive training and leisure activities for older adults.

Objective

This study aims to assess the feasibility, usability, and preliminary effectiveness of leisure-based VR cognitive training for community-dwelling older adults.

Methods

A fully immersive VR cognitive training system, controlled via a head-mounted display, was developed, incorporating gardening-themed ac

SUBMITTER: Chuang IC 

PROVIDER: S-EPMC12510613 | biostudies-literature | 2025 Oct

REPOSITORIES: biostudies-literature