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Dataset Information

Perceptual learning of prosthetic vision using video game training.


ABSTRACT: A key limitation shared by both electronic and optogenetic sight recovery technologies is that they cause simultaneous rather than complementary firing within on- and off-center cells. Here, using "virtual patients"-sighted individuals viewing distorted input-we examine whether gamified training improves the ability to compensate for distortions in neuronal population coding. We measured perceptual learning using dichoptic input, filtered so that regions of the image that produced on-center responses in one eye produced off-center responses in the other eye. The Non-Gaming control group carried out an object discrimination task over five sessions using this filtered input. The Gaming group carried out an additional 25 hours of gamified training using a similarly filtered variant of the vid

SUBMITTER: Esquenazi RB 

PROVIDER: S-EPMC12514978 | biostudies-literature | 2025 Oct

REPOSITORIES: biostudies-literature