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ABSTRACT: Background
Stroke survivors frequently experience impaired trunk control, affecting sitting balance and daily activities. Virtual reality (VR) balance training presents an engaging alternative to conventional methods, though its comparative effectiveness remains uncertain.Purpose
To compare the effects of VR-based versus traditional balance training on trunk control, sitting balance, and ADL in stroke patients.Methods
Thirty-six participants were randomly assigned to either VR-based training or conventional sitting balance training group. Both groups completed a 4-week intervention. Outcome measures including the Modified Barthel Index (MBI), Trunk Impairment Scale (TIS), and Center of Pressure (COP) parameters under static/dynamic sitting conditions were assessed a
SUBMITTER: He T
PROVIDER: S-EPMC12523091 | biostudies-literature | 2025 Oct
REPOSITORIES: biostudies-literature