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Dataset Information

Pilot Study: Gamification of Carpal Anatomy Education Using Virtual Reality.


ABSTRACT:

Background

Teaching spatial anatomy using conventional learning tools remains challenging. Virtual reality (VR) applications can be effective tools in learning anatomy in 3 dimensions.

Methods

A randomized controlled study assessed user understanding of spatial carpal anatomy using a VR wrist game module. Eleven first-year medical students completed the study. The VR group underwent training using the VR wrist game. All participants completed pre- and postintervention questionnaires, a textbook reading, and an assessment of carpal anatomy knowledge using a standardized physical model test.

Results

On the physical model test, the VR group placed a significantly higher number of correctly positioned and oriented bones (Mann-Whitney U = 4.5; P = 0.039). The

SUBMITTER: Obaid OE 

PROVIDER: S-EPMC12560725 | biostudies-literature | 2025 Oct

REPOSITORIES: biostudies-literature