Ontology highlight
ABSTRACT: Background
Teaching spatial anatomy using conventional learning tools remains challenging. Virtual reality (VR) applications can be effective tools in learning anatomy in 3 dimensions.Methods
A randomized controlled study assessed user understanding of spatial carpal anatomy using a VR wrist game module. Eleven first-year medical students completed the study. The VR group underwent training using the VR wrist game. All participants completed pre- and postintervention questionnaires, a textbook reading, and an assessment of carpal anatomy knowledge using a standardized physical model test.Results
On the physical model test, the VR group placed a significantly higher number of correctly positioned and oriented bones (Mann-Whitney U = 4.5; P = 0.039). The
SUBMITTER: Obaid OE
PROVIDER: S-EPMC12560725 | biostudies-literature | 2025 Oct
REPOSITORIES: biostudies-literature