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Classification of videogames for amblyopia treatment in perceptive and cognitive domains.


ABSTRACT: Video games are increasingly used in vision science and clinical interventions, particularly in the treatment of amblyopia. Among them, action video games have shown promise in enhancing visual functions such as attention, spatial resolution, and contrast sensitivity. However, the classification of games in current studies typically relies on broad commercial genre labels, which lack functional specificity and fail to capture the perceptual, cognitive, and motor demands relevant to therapeutic use. This imprecision can lead to suboptimal game selection and limit comparability across studies. To address this gap, we developed a data-driven framework to classify commercial video games based on functional load profiles. Twelve experts evaluated seven games across nine dimensions derived from

SUBMITTER: Asensio-Jurado L 

PROVIDER: S-EPMC12561906 | biostudies-literature | 2025

REPOSITORIES: biostudies-literature