Ontology highlight
ABSTRACT: Background
Population aging underlines the critical need to improve health professional training to adequately care for adults aged >60 years. Developing educational resources to support academics and professionals presents a valuable opportunity to enhance understanding of health conditions and improve clinical management. Serious games are designed to develop teaching, training, and learning skills. Their use in the educational setting is warranted, as they integrate digital aspects and gamification to create a playful experience for content acquisition. Deepening this theme in nursing education will improve assistance to the older adult population, leading to more qualified care based on gerontological practices and comprehensive health care for older adults.Objective
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SUBMITTER: Barbalho YGS
PROVIDER: S-EPMC12584992 | biostudies-literature | 2025 Nov
REPOSITORIES: biostudies-literature