Allocentric spatial representations dominate when switching between real and virtual worlds.
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ABSTRACT: After removing a virtual reality headset, people can be surprised to find that they are facing a different direction than expected. Here, we investigated if people can maintain spatial representations of one environment while immersed in another. In the first three experiments, stationary participants were asked to point to previously seen targets in one environment, either the real world or a virtual environment, while in the other environment. We varied the amount of misalignment between the two environments (detectable or undetectable), the virtual environment itself (lab or kitchen), and the instructions (general or egocentric priming). Pointing endpoints were based primarily on the locations of objects in the currently seen environment, suggesting a strong reliance on allocentric cues
SUBMITTER: McManus M
PROVIDER: S-EPMC12629136 | biostudies-literature | 2025 Nov
REPOSITORIES: biostudies-literature
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