Ontology highlight
ABSTRACT: Background
Acquired brain injury (ABI) is a prominent cause of disability globally, with virtual reality (VR) emerging as a promising aid in neurorehabilitation. Nonetheless, the diversity among VR interventions can result in inconsistent outcomes and pose challenges in determining efficacy. Recent reviews offer best practice recommendations for designing and implementing therapeutic VR interventions to evaluate the acceptance of fully immersive VR interventions.Objective
This study aims to evaluate the usability and feasibility of a co-designed VR-based neurorehabilitation support tool by conducting multiple proof-of-concept trials in a sample of patients with ABI within a hospital setting.Methods
A single session deploying custom immersive serious games to train c
SUBMITTER: Prats-Bisbe A
PROVIDER: S-EPMC12671297 | biostudies-literature | 2024
REPOSITORIES: biostudies-literature