Ontology highlight
ABSTRACT: Background
Risky alcohol consumption among adolescents is a significant public health concern in most Western countries. Various motives and factors (eg, sensation seeking, gender, reduced self-efficacy) known in the literature are associated with risky drinking decisions in real life. Efforts to tackle risky drinking decisions in real life through skills training to deal with social pressures have been successful. However, interventions of this nature require significant resources. Technological solutions, such as virtual reality (VR), offer advantages, as they enable immersive experiences that replicate real-life scenarios. However, a question persists pertaining to the fidelity of real-world behaviors within virtual environments.Objective
This study is exploratory and ai
SUBMITTER: Hrynyschyn R
PROVIDER: S-EPMC12671314 | biostudies-literature | 2024
REPOSITORIES: biostudies-literature