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Dataset Information

Open-Access Web-Based Gamification in Pharmacology Education for Medical Students: Quasi-Experimental Study.


ABSTRACT:

Background

Medical education continues to favor didactic lectures as the predominant method of instruction. However, in recent years, there has been a shift toward active learning methodologies such as gamification.

Objective

This study aimed to describe the implementation of 3 open-access, web-based pharmacology games tailored for medical students: Cross DRUGs, Find the DRUG, and DRUGs Escape Room. The study also evaluated the impact of gamification on knowledge retention, student engagement, and learning experience in pharmacology education.

Methods

We used a quasi-experimental design to examine the effects of gamification on knowledge retention by comparing pretest and posttest scores between the gamer and control groups. Each week, students self-selected into eith

SUBMITTER: Aloum L 

PROVIDER: S-EPMC12680091 | biostudies-literature | 2025 Dec

REPOSITORIES: biostudies-literature