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ABSTRACT: Background
Exergames have emerged as effective interventions for promoting physical activity and preventing type 2 diabetes (T2D). Kinect-based exergames have demonstrated improvements in exercise adherence and health outcomes, but their high cost and reliance on specialized hardware hinder widespread home-based adoption. Recent advances in computer vision now enable monocular camera-based systems, offering a potentially cost-effective and scalable alternative for promoting physical activity at home.Objective
This study aimed to evaluate the feasibility and user experience of monocular camera-based exergames as a home-based intervention for individuals at risk for T2D.Methods
Forty-five community-dwelling individuals at high risk for T2D (mean age 47.12, SD 6.92 yea
SUBMITTER: Zhao J
PROVIDER: S-EPMC12699957 | biostudies-literature | 2025 Dec
REPOSITORIES: biostudies-literature