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Dataset Information

Feasibility and Usability of an Omnidirectional Treadmill-Based Virtual Reality Rehabilitation Game: A Mixed-Methods Feasibility Study.


ABSTRACT:

Importance

Virtual reality (VR) has been introduced to stroke rehabilitation along with omnidirectional (360°) treadmills to promote improvements in walking and balance.

Objective

The primary objective was to develop a rehabilitation omni-VR game and estimate the feasibility and usability of the game according to individuals with chronic stroke and physical therapists. The secondary objective was to generate preliminary walking characteristics and postural sway data among survivors of stroke.

Design

This was a mixed-methods feasibility study.

Setting

This study took place at a stroke research lab in Halifax, Canada.

Participants

The participants were individuals with chronic stroke and stroke rehabilitation physical therapists.

Exposure

The resear

SUBMITTER: Quigley A 

PROVIDER: S-EPMC12720008 | biostudies-literature | 2025 Nov

REPOSITORIES: biostudies-literature