Ontology highlight
ABSTRACT: Importance
Virtual reality (VR) has been introduced to stroke rehabilitation along with omnidirectional (360°) treadmills to promote improvements in walking and balance.Objective
The primary objective was to develop a rehabilitation omni-VR game and estimate the feasibility and usability of the game according to individuals with chronic stroke and physical therapists. The secondary objective was to generate preliminary walking characteristics and postural sway data among survivors of stroke.Design
This was a mixed-methods feasibility study.Setting
This study took place at a stroke research lab in Halifax, Canada.Participants
The participants were individuals with chronic stroke and stroke rehabilitation physical therapists.Exposure
The resear
SUBMITTER: Quigley A
PROVIDER: S-EPMC12720008 | biostudies-literature | 2025 Nov
REPOSITORIES: biostudies-literature