Enhancing EFL vocabulary and psychological well-being in Chinese undergraduates through adaptive digital games with mind mapping and Runge-Kutta modeling.
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ABSTRACT: In China's exam-oriented EFL education system, undergraduates face high academic pressure, hindering vocabulary mastery and psychological well-being; this study introduces an adaptive framework to address these challenges. This study presents a groundbreaking approach to improving English as a Foreign Language (EFL) vocabulary mastery and psychological well-being among Chinese undergraduate students by combining an adaptive computer agent-based digital game (ACA-DG) with mind mapping and Runge-Kutta Pairs of Orders 6(5) modeling. Adaptive agents customize interventions to align with students' learning and emotional requirements, mind mapping structures vocabulary knowledge, and Runge-Kutta methods simulate dynamic learning and psychological processes. A 12-week experimental study at a Chin
SUBMITTER: Cai Z
PROVIDER: S-EPMC12750616 | biostudies-literature | 2025
REPOSITORIES: biostudies-literature
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