Classroom effects of a preventive behavioral management program: A pragmatic cluster-randomized trial of Good Behavior Game.
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ABSTRACT: Good Behavior Game (GBG) is a school-based intervention designed to reduce conduct problems, while increasing on-task behavior and a positive classroom climate. Earlier studies have shown positive long-term effects in several outcomes, making GBG a promising method of universal prevention. This study evaluates the effectiveness of a translated and adapted version of GBG in a pragmatic, cluster-randomized controlled, parallel group superiority trial. Schools with K-3 students were eligible for recruitment. Five schools were recruited to either receive training in GBG or continue with business-as-usual. Schools were allocated using stratified randomization. The outcomes included teacher-rated conduct problems in the classroom (primary outcome) and common school areas, observer-rated on-task
SUBMITTER: Djamnezhad D
PROVIDER: S-EPMC12798361 | biostudies-literature | 2025
REPOSITORIES: biostudies-literature
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