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Dataset Information

ENGAGE: Analyzing the value of virtual reality in a patient-centric immersive learning program in myasthenia gravis for healthcare professionals.


ABSTRACT:

Background

Myasthenia gravis (MG) is a chronic autoimmune neuromuscular disease characterized by muscle weakness that can significantly impact patients' lives. Recent patient-led research highlighted a disconnect between healthcare professionals (HCPs) and patients, emphasizing the need for effective and empathetic patient-HCP dialogue and shared decision-making (SDM). The power of virtual reality (VR) to increase empathy and provide impactful learning experiences has been established. This outcome evaluation assessed the ability of VR to improve HCPs' knowledge, attitudes and empathy in MG, aiming to strengthen patient-HCP communication and facilitate SDM.

Methods

The ENGAGE educational pilot program comprised a needs assessment, a VR-based intervention and an outcome evalu

SUBMITTER: Weisshardt I 

PROVIDER: S-EPMC12836303 | biostudies-literature | 2025

REPOSITORIES: biostudies-literature