Ontology highlight
ABSTRACT: Background
Stroke often leads to persistent impairments that limit daily functioning and psychosocial well-being. Virtual reality (VR) has emerged as a promising adjunct in stroke rehabilitation, although research has largely focused on clinical outcomes, with limited attention to user involvement and the experiences of multiple stakeholders in the design process.Objective
This study aimed to explore the challenges and benefits of co-designing and using VR to support home-based poststroke rehabilitation.Methods
A qualitative co-design case study was applied to gain an in-depth understanding of the challenges and benefits. Rapid co-design principles were used in developing VR prototypes delivered via head-mounted displays through 3 workshops with participants with st
SUBMITTER: Saidi T
PROVIDER: S-EPMC12856395 | biostudies-literature | 2026 Jan
REPOSITORIES: biostudies-literature