Ontology highlight
ABSTRACT: Background
Managing blood pressure (BP) in prehypertensive individuals is crucial to prevent the incidence of hypertension. While physical activity has proven effective in BP management, physical inactivity remains prevalent. Gamification has shown promise in addressing physical inactivity; however, its effectiveness is limited due to the suboptimal intervention design.Objective
This study aimed to develop a comprehensive understanding of prehypertensive individuals' needs, design preferences, and motivational drives for gamified exercise apps by integrating the Octalysis Gamification Framework with Self-Determination Theory (SDT) through a participatory qualitative methodology.Methods
The study adopted a cross-sectional qualitative interview study design and used s
SUBMITTER: Li S
PROVIDER: S-EPMC12935292 | biostudies-literature | 2026 Feb
REPOSITORIES: biostudies-literature