Ontology highlight
ABSTRACT: Background
Video games designed to promote behavior change are a promising venue to enable children to learn healthier behaviors.Purpose
Evaluate outcome from playing "Escape from Diab" (Diab) and "Nanoswarm: Invasion from Inner Space" (Nano) video games on children's diet, physical activity, and adiposity.Design
Two-group RCT; assessments occurred at baseline, immediately after Diab, immediately after Nano, and 2 months later. Data were collected in 2008-2009, and analyses were conducted in 2009-2010.Setting/participants
133 children aged 10-12 years, initially between 50th percentile and 95th percentile BMI.Intervention
Treatment group played Diab and Nano in sequence. Control Group played diet and physical activity knowledge-based games on popular
SUBMITTER: Baranowski T
PROVIDER: S-EPMC3032382 | biostudies-literature | 2011 Jan
REPOSITORIES: biostudies-literature