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Dataset Information

Impact of an active video game on healthy children's physical activity.


ABSTRACT:

Objective

This naturalistic study tests whether children receiving a new (to them) active video game spontaneously engage in more physical activity than those receiving an inactive video game, and whether the effect would be greater among children in unsafe neighborhoods, who might not be allowed to play outside.

Methods

Participants were children 9 to 12 years of age, with a BMI >50th percentile, but <99th percentile; none of these children a medical condition that would preclude physical activity or playing video games. A randomized clinical trial assigned children to receiving 2 active or 2 inactive video games, the peripherals necessary to run the games, and a Wii console. Physical activity was monitored by using accelerometers for 5 weeks over the course of a 13-week ex

SUBMITTER: Baranowski T 

PROVIDER: S-EPMC3289528 | biostudies-literature | 2012 Mar

REPOSITORIES: biostudies-literature