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Dataset Information

Energy intake and expenditure during sedentary screen time and motion-controlled video gaming.


ABSTRACT:

Background

Television watching and playing of video games (VGs) are associated with higher energy intakes. Motion-controlled video games (MC) may be a healthier alternative to sedentary screen-based activities because of higher energy expenditures, but little is known about the effects of these games on energy intakes.

Objective

Energy intake, expenditure, and surplus (intake - expenditure) were compared during sedentary (television and VG) and active (MC) screen-time use.

Design

Young adults (n = 120; 60 women) were randomly assigned to the following 3 groups: television watching, playing traditional VGs, or playing MCs for 1 h while snacks and beverages were provided. Energy intakes, energy expenditures, and appetites were measured.

Results

Intakes across the

SUBMITTER: Lyons EJ 

PROVIDER: S-EPMC3396440 | biostudies-literature | 2012 Aug

REPOSITORIES: biostudies-literature