Ontology highlight
ABSTRACT: Background
Television watching and playing of video games (VGs) are associated with higher energy intakes. Motion-controlled video games (MC) may be a healthier alternative to sedentary screen-based activities because of higher energy expenditures, but little is known about the effects of these games on energy intakes.Objective
Energy intake, expenditure, and surplus (intake - expenditure) were compared during sedentary (television and VG) and active (MC) screen-time use.Design
Young adults (n = 120; 60 women) were randomly assigned to the following 3 groups: television watching, playing traditional VGs, or playing MCs for 1 h while snacks and beverages were provided. Energy intakes, energy expenditures, and appetites were measured.Results
Intakes across the
SUBMITTER: Lyons EJ
PROVIDER: S-EPMC3396440 | biostudies-literature | 2012 Aug
REPOSITORIES: biostudies-literature