Ontology highlight
ABSTRACT: Objective
Compare feedback strategies in 3 versions of an educational game.Participants
Study abroad students (N = 482) participated by playing the game and completing pregame/postgame surveys January-March 2010.Methods
This study employed an experimental design. Primary outcome measures were knowledge gain, player satisfaction, and risk perception.Results
One-third had previously traveled to a malaria-risk region, and two thirds planned to do so. Baseline malaria knowledge was low. Postgame knowledge and risk perception were significantly higher than pregame, irrespective of past travel status. The group that automatically received explanatory feedback following game decisions scored higher for mean knowledge gain, without differences in player satisfaction
SUBMITTER: Hartjes LB
PROVIDER: S-EPMC3716910 | biostudies-literature | 2012
REPOSITORIES: biostudies-literature