Design by dragging: an interface for creative forward and inverse design with simulation ensembles.
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ABSTRACT: We present an interface for exploring large design spaces as encountered in simulation-based engineering, design of visual effects, and other tasks that require tuning parameters of computationally-intensive simulations and visually evaluating results. The goal is to enable a style of design with simulations that feels as-direct-as-possible so users can concentrate on creative design tasks. The approach integrates forward design via direct manipulation of simulation inputs (e.g., geometric properties, applied forces) in the same visual space with inverse design via 'tugging' and reshaping simulation outputs (e.g., scalar fields from finite element analysis (FEA) or computational fluid dynamics (CFD)). The interface includes algorithms for interpreting the intent of users' drag operations r
SUBMITTER: Coffey D
PROVIDER: S-EPMC4126190 | biostudies-literature | 2013 Dec
REPOSITORIES: biostudies-literature
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