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ABSTRACT: Background
Over the last decade, there has been growing concern about 'gaming addiction' and its widely documented detrimental impacts on a minority of individuals that play excessively. The latest (fifth) edition of the American Psychiatric Association's Diagnostic and Statistical Manual of Mental Disorders (DSM-5) included nine criteria for the potential diagnosis of Internet Gaming Disorder (IGD) and noted that it was a condition that warranted further empirical study.Aim
The main aim of this study was to develop a valid and reliable standardised psychometrically robust tool in addition to providing empirically supported cut-off points.Methods
A sample of 1003 gamers (85.2% males; mean age 26 years) from 57 different countries were recruited via online gaming for
SUBMITTER: Pontes HM
PROVIDER: S-EPMC4196957 | biostudies-literature | 2014
REPOSITORIES: biostudies-literature