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Dataset Information

The effect of online violent video games on levels of aggression.


ABSTRACT:

Background

In recent years the video game industry has surpassed both the music and video industries in sales. Currently violent video games are among the most popular video games played by consumers, most specifically First-Person Shooters (FPS). Technological advancements in game play experience including the ability to play online has accounted for this increase in popularity. Previous research, utilising the General Aggression Model (GAM), has identified that violent video games increase levels of aggression. Little is known, however, as to the effect of playing a violent video game online.

Methods/principal findings

Participants (N = 101) were randomly assigned to one of four experimental conditions; neutral video game--offline, neutral video game--online, violent video

SUBMITTER: Hollingdale J 

PROVIDER: S-EPMC4229070 | biostudies-literature | 2014

REPOSITORIES: biostudies-literature